โ† Open the host page

Blank Off! walkthrough

How a show night runs, and how shows get made between show dates. Every screenshot is from the real app, playing the example show.

Use Edge or Chrome. Click any screenshot to see it full size.

The setupTwo screens, one computer

The host runs the show from a computer. The audience watches a second window on the projector or TV, which follows everything the host does.

Host page

The team site's host page (the-blank-off.com/host), signed in. The host sees the board, the prompts before they're revealed, the scene timer and the scores.

Audience screen

Opened from the host page with Open audience screen โ†—, then made full screen. It only shows what the audience should see.

Another device (optional)

๐Ÿ“ก Connect a screen shows a code and a QR code, so a TV browser or tablet can join over the internet.

The host page has two sides. Run the show is a dashboard for tonight. Between shows, at the end of the top bar, holds โœŽ Edit shows and ๐Ÿ“š Prompt library. Those are hidden once a show starts, so a stray click can't swap the page mid-scene. When you're not signed in, they're replaced by ๐Ÿ‘ค Sign in (running a show doesn't need signing in).


Part 1Running a show

Nothing about the show itself (prompts, names, team names) can be changed while it's running. To change a show, edit it, save it to the team, and load it again.

1Load tonight's show

At the top of the run page, click Load a show, pick one of the team's shows, then Load and reset. Loading always starts from the top: scores, rounds, the timer and the Final. If a show is already under way, it asks for a second click first.

HostThe show list says who saved each show last.

2Open the audience screen and get ready

Click Open audience screen โ†—, drag the window onto the projector, and click its Full screen button. Its buttons and the mouse pointer fade once the mouse is still. Turn sound on in the host's top bar, then click the audience screen once: browsers only play sound after a click there.

Until the show starts, the host page keeps the board out of sight, so it never looks as if a round has begun. The yellow guide box always says what to do next, with the buttons for it: โ–ถ How it works or Skip to the game.

HostThe chips under the guide flag anything not ready yet, such as sound.
AudienceThe intro, with the intro subtitle and tonight's teams.

3Explain the game (optional)

โ–ถ How it works puts five animated slides on the audience screen: the two teams, picking a square, filling in the blanks, points awarded or taken away at the host's call, and the Final. Step through them with Next โ–ถ and โ—€ Back; the guide gives you a line to say for each one. The intro music stops while they're up. ALL PLAYs and picture or video prompts aren't mentioned, so they stay surprises.

HostThe guide shows the step, a line to say, and โ—€ Back / Next โ–ถ.
AudienceEach slide animates in, one piece at a time.

4Start the show and play the board

On the last slide, Next โ–ถ becomes โ–ถ Start the show (or use Skip to the game from the intro). The audience screen announces the round and shows each category full screen for you to read out (Skip cuts it short). Then a team picks a category and a value, and you click that square.

Each row is for a set number of improvisers: the top row one, the middle row two, the bottom row all three. On the host's board, a pink โ˜… marks a hidden ALL PLAY and a ๐ŸŽฌ a picture or video prompt. Only the host can see them.

HostThe show clock (top left) counts from Start. Audience sees is a live miniature.
AudiencePlayed squares go dark. Scores sit along the bottom.

5Play a square: ask, reveal, SCENE!, score

The audience screen shows only the category, the value and the words needed. Ask the audience, type their answer into the box, and click Reveal scene.

HostThe host sees the whole prompt, with a box for each word the audience gives.
AudienceThe prompt itself stays hidden until it's revealed. The number of improvisers sits in the bottom left.

Once revealed, the scene timer starts by itself (unless you've turned that off). Press ๐Ÿ”” SCENE! to end the scene; it pulses in the last 15 seconds. Then click the team under Award, or under Take from if it flopped. Cancel (or Esc) closes without scoring and leaves the square open.

HostClicked a played square by mistake? Click it again to bring it back.
AudienceThe audience's word is highlighted in the scene. A credited prompt names its writer in the bottom right.

6ALL PLAY squares

An ALL PLAY square skips the prompt. Click Pick a game and the audience screen spins to a short-form game that both teams play, timed with the longer ALL PLAY length. A game won't repeat until the whole list has been used.

HostScore it the same way as any other square.
AudienceThe game and its rules.

7Picture and video prompts

A media square holds a picture or a video instead of a written prompt. When it's picked, it opens like an ALL PLAY, with a fanfare and PICTURE PROMPT! or VIDEO PROMPT!. There's no suggestion to ask for: click Show it and the picture or video fills the audience screen. The team performs a scene inspired by it, scored like any square. โœŽ Add text on its tile gives it an optional line of text, shown under the picture or video. The text can have [blanks]: then the audience is asked for them after the fanfare, and their words appear in it. Tick Show the picture while asking (as a clue) to have it on the audience screen while they're asked; otherwise it stays hidden until Show it.

A video starts playing when it's shown; the host has โธ Pause video and โฎ Restart video. When it finishes, the audience screen swaps it for a still card until the scene ends.

HostThe host sees the picture first; the audience gets the fanfare.
AudienceThe fanfare, before Show it.
AudienceAfter Show it: the picture fills the screen (an example cartoon).

8Time's up, and the Final

When the show clock reaches Time's up at, the audience screen rings TIME'S UP! and the show moves to the Final the next time the board is up. TIME'S UP! stays on the audience screen until you click Dismiss TIME'S UP! in the guide; then the Final is announced. โฐ Time's up now (click twice) does it early. Or finish both boards: the guide offers the next round each time.

The Final walks you through six steps on the host page:

  • Category and wagers
  • The audience's one suggestion
  • The first team's scene
  • The second team's scene (each team only sees its scene when it's their turn)
  • The winner
  • A thank-you with the QR code for sending in prompts

Mark each scene Won or Lost to add or take away the wager. The audience's scoreboard doesn't show the result until the winner is revealed.

HostEach step can be gone back to if needed.
AudienceOne scene at a time, with the shared suggestion highlighted.
AudienceThe winner gets a drumroll, then the name and final score. Afterwards, Reset show (under the scores, click twice) clears everything, and so does loading the next show.

Handy during a show

  • Intermission: click Intro in the progress bar to put the intro back up, then click the round to carry on.
  • Score fixes: the โˆ’ / + under each team corrects a score by any amount.
  • Timings: scene length, ALL PLAY length and Time's up at are in the sidebar. Make these the defaults sets them for the whole team.

Part 2Preparing shows

Everything under Between shows works on its own copy of a show. Editing never touches the show being run. Shows are saved to the team, so everyone signed in sees the same ones.

1Open, name and save a show

In โœŽ Edit shows, step 1 has two rows:

  • This show: its Show name (say, "October 24"; only for the show lists, the audience never sees it), ๐Ÿ’พ Save show (or Ctrl+S) and Save as a new show.
  • Other shows: pick one of the team's shows and click Open, start a ๏ผ‹ New blank show, or Delete show (click twice).

If a teammate saved the same show after you opened it, saving merges your changes and asks about anything you both changed.

Step 2 holds what the audience sees on the intro: the two team names and the intro subtitle.

EditorThe bar across the top stays in view, checks the show as you go, and says when there are unsaved changes.

2Fill the board

Each round always has four categories of three prompts: categories can be renamed and moved, not added or removed. Round settings holds the round's name and its three point values. Write the word the audience chooses in square brackets with a hint, such as Two coworkers fight over the last [food] in the break room. Each prompt sits on its own tile:

  • โœŽ Edit opens a tile; โœ“ Done (or Ctrl+Enter) keeps the change, and Cancel (or Esc) puts back what was there. While editing, ๐Ÿ“š Replace from library swaps in a library prompt.
  • โœ• (click twice) empties a square.
  • Drag a tile onto another square to swap them, in the same category or another. Drag a category by its โ ฟ grip to move the whole column.
  • โ˜† hides an ALL PLAY under a square; click the โ˜… to take it away. Each round needs at least one, and a square with an ALL PLAY needs no prompt.
  • ๐ŸŽฌ turns a square into a picture or video prompt: pick a file and it's uploaded to the site (pictures up to 15 MB, videos up to 95 MB). โœ• Remove media turns it back.
EditorRead-only tiles: a picture square on Genre Swap 100 and an ALL PLAY on Genre Swap 300.
EditorOne tile open for editing. The empty square (Family Drama 300) offers From the library and Write one.

3Fill empty squares from the library

๐Ÿ“š From the library on an empty square opens a picker. It starts with prompts for that square's number of improvisers, best fits first; untick Only for โ€ฆ to see them all. Use puts the prompt in with its writer's credit and marks it used. โœŽ Write one writes a prompt right there, and adds it to the library too.

EditorPicking a prompt for Family Drama ยท 300 (two improvisers).

4The prompt library

๐Ÿ“š Prompt library holds prompts for future shows:

  • Submitted: sent in through the Google Form, and brought in by themselves.
  • Written: added with ๏ผ‹ Write a prompt, or written into a square in the show editor.
  • From a show: copied from shows with โคต Add from a show.

Search and the menus narrow the list. A credited writer is named when their scene is revealed and in the thank-you at the end of the show.

LibraryExample prompts. Used ones are hidden unless you choose Already used.

Before show nightGood to know

Click anywhere or press Esc to close